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Luke Ahearn

Luke has been a game developer since 1992 and ran his own game company for the first ten years. He created several software titles and been involved in the start up, operations, and art direction of several other companies. He has experience in team building, management, production, and 2D / 3D asset creation.

In addition to writing several books in the past few years he has started developing games for the iPhone and iPad as well as creating and selling 3D art on line for use by other artists.

MasterWerxStudios is his latest venture and comes from the desire to return to traditional hands on art, and to not sit so much!

iPhone / iPad Games

Luke’s iPhone / iPad Games (click here)

3D ART FOR SALE ON LINE

Renderosity Store (click here)
TurboSquid Store (click here)

SELECTED PUBLICATIONS

Books

“3D Game Textures: Create Professional Game Art Using Photoshop, Third Edition,” Focal Press, September 2011
“3D Game Textures: Create Professional Game Art Using Photoshop, Second Edition,” Focal Press, March 2009
“3D Game Environments: Create Professional 3D Game Worlds, First Edition,” Focal Press, May 2008
“3D Game Textures: Create Professional Game Art Using Photoshop, First Edition,” Focal Press, February 2006
"Computer Graphics Dictionary, 1st edition," Charles River Media, 2002
"3D Game Art f/x & Design," Coriolis, September 2001
"CyberRookies 3D Game Creation," Charles River Media, August 2001
"Awesome Game Creation," Charles River Media, January 2000
"Awesome Game Creation - Second Edition," Charles River Media, June 2002
"Designing 3D Games That Sell!" Charles River Media, April 2001
 

Articles

"The Game Proposal, Part One; the Basics," Gamasutra, Dec, 2002
"The Game Proposal, Part Two; the Parts," Gamasutra, Feb, 2003
"Budgeting and Scheduling Your Game," Gamasutra, May, 2001
"Anyone Can Develop A Game," GIG News, September 2000
"Your 3D Resume," Gamasutra, July 1999
"Opinion Column," Game Developer, February 1999
"Postmortem Dead Reckoning," Game Developer, December 1998