luke_ahearn

RESUME
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The renders and screen shots of the games and projects featured here are a small sample of a large number of images available.

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Another Poser product the city of Tortuga. Features many props and several buildings that are modular and can be arranged in various ways to create a large and rambling city.

This is a look at building a large scale city using a small number of assets. This modular approach has always fascinated me and when I did this many years ago it was the seed for my latest book ‘3D Game Environments’

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This airline interior was created for the Poser marketplace. High polygon and large textures are a blast after all the game art. 

The Wizards Place is a high detailed set for the lucrative Poser marketplace. 

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The Throne of the Barbarian king. A Poser product.

A Hummvee

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Zoltan the arcade fortune telling machine

A high detail pirate ship.

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This is a set of props and textures for the Pirate for the DAZ figure M4.

Several game buildings demonstrating the UV mapping and texturing of meshes using multiple UV channels.

Nymbus is a casual game that features over 100 unique pieces of art for each of the backgrounds. There are 5 animated fairies and a huge world that is explored through the highly detailed map. 

This is the UI for a casual game named Pirates. The game UI and water were done in Photoshop and the islands were modeled in Max and post processed. This game also features animated 3D looking ships (the animations were rendered from a 3D ship) and they fire cannonballs and even burn and sink. The player can pick up the floating cargo and swimming crew members.

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My work at EA on Golden Eye.

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